Arein

From Mor Massa Wiki
Jump to: navigation, search
Arein
Arein
(Nation)
Land Gotha Region
Alignment Lawful Neutral
Capital Arein
Government Republic
Demonym Areinian
Adjective Areinian
Arein
(City)
Nation Arein
Region Gotha Region
Size Large City
Government Republic
Alignment Lawful Neutral
Demonym Areinian
Adjective Areinian

Arein is a prominent Gothic City in Southern Fasillico. Home of Magnius Tigard, Dan'l Morgan, Andvari Hreidmar and Yukra Hoskald.

History

One of the three great human city states of Ruidhrein, Arein was founded near one of the entrances to D'ulgorn Nassydia and was heavily influenced by the culture of the dwarves and dwarven warriors that were vital to its early survival. Initially a trade post, Arien's position closest to the wild jungles of Kolthax soon developed into the finest infantry force of the Second Age.

Southern Gothic Alliance

In 1450, Arein Selynthia, and Syric form a the Southern Gothic Alliance to oppose the hostile take over of the city of Gotha by forces formerly from Arein, and stands as the overall leader of the combined military forces through the Gothic Wars.

This continues in 1467 during the Siege of Tanulla's Hilt, where the defense of White Rush was overseen by High Defender Magnius Tigard and then High Defender Yukra Hoskald during the absence of the latter.

Society

Arein was notable its social system and constitution, which completely focused on military training and excellence.

  • Citizens: Full, native citizens with full rights. In general, all citizens must be a soldier, be ready to serve as one or be the mother of one. A citizen unable to fill a military role is, technically, demoted to a freedman, but in reality rarely done outside of punishment for gross misconduct or military failure.
  • Adoptive Freemen: Non-natives adopted and raised as an Areinian, or the sons of dis-honored families or a family that otherwise could not be full citizens. While they could not become full citizens, their sons could, giving a strong motivation to perform and act as a full citizen would be expected.
  • Freedmen: Possess most social rights of citizens but little or no political rights and can not marry citizens or adoptive freemen, but can own land. Often the decedents of serfs, freedmen fill most non-military labor and trade roles. They also serve in the military in most ranks. It was common for a citizen to adopt a son of a freeman who served in the same command.
  • Serfs: The slave and near-slave population, almost always captives from a military conquest or their decedents. Technically, all serfs are owned by the city, but are assigned to citizens and freemen on perpetual terms. Any serf born in Arein could be freed by his owner if he displayed admirable qualities - and if the owner could provide the city compensation, which could be provided by means of military service by the serf who would become a freedman after a certain period of service.